Last Thursday I had the privilege to see Nick Montfort lecturing at Goldsmiths Uni. Was really excellent to see him in person, and he’s a really excellent presenter, though sadly I didn’t get a chance to talk to him at the end. I’ve been interested in Interactive Fiction for some years now, and have incorporated this into some of my projects - especially Paxton Interactive and Buddy Rivers, both of them projects from last year. I’m interested in the idea of creating a shell, environment or story structure, that a visitor (or reader) can explore in many many ways, and so each visitor experiences a different story. He’s inspired me to have a go at another project!
Here’s the blurb from his lecture:
“Stories give pleasure and provoke not only because of what happens in them, but also because of how they are told. It is not just the sequence of incidents that makes Lolita, Ulysses, or The Odyssey so compelling, but also the perspectives used, the order in which events are related, and the distance of the narrator from the characters. Nick will describe techniques for automatic narration, discussing an implemented architecture for interactive fiction development. The system allows many different sorts of interactive fiction to be programmed, and, using a general plan for narrating, allows the telling to change during interaction.”